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Gin rummy 500 rules
Gin rummy 500 rules





The Joker defaults to the trump suit set in the bidding round and should be treated as the same suit. If you have cards in your hand that are the same suit as the leading card, you must play those first - then you can play cards of your choice.

gin rummy 500 rules

The other player must follow suit, playing around clockwise.Working together with your partner, you try to either win the number of tricks you bid, or stop the other team winning. They add the pot to their hand and discard the four least useful cards back to the table face down. The person with the highest bid takes the pot (the four cards in the middle). The bid winner takes the pot (or kitty).You can also pass if you don’t feel like you have a strong enough hand. See the Score Card for the value of bids.Īn example of a bid is “7 Spades” or “7 Diamonds”. Each bid must be higher than the last bid. Each bid has a score value based on the suit and the number of tricks bid. Decided on how many tricks could you win.You can also bid No Trumps, Mesire (You will lose all tricks & your partner sits out.) and Open Mesire (You will lose all tricks with an open hand & your partner sits out). This will usually be the suit you have the most and highest cards in.

gin rummy 500 rules

The team who wins the bid is the team that wins or loses points at the end of the hand. You decide your bid on the hand you have and what other people are bidding. This is where each player says how many rounds or tricks they think they can win.







Gin rummy 500 rules