

Or shooting an oil tank so it shoots off like a rocket. Watching towers bend and eventually buckle to your grappling hook. These 'liberation' missions were the core of Just Cause 3. Or hack into each terminal within x seconds. Or you'd have to find the propaganda car. It became something of a scavenger hunt to find these items. In JC3 you were required to blow up certain objects and items within each city. The biggest difference is the scavenger hunt mechanic is removed from Just Cause 4. I've never found the main quest missions all that interesting, truth be told. Go here, blow up that, escort prisoners rinse and repeat. Perhaps the level of freedom to customize how much thrust you receive or how tightly the hooks pull together are different, but overall, it's really not a big difference in raw mechanics. You have the thruster grappling hook in both games and I don't recall the helium balloon grappling hook in Just Cause 3. The core mechanics are all identical: wingsuit, parachute, grappling hook. You might even want to call Just Cause 4 an expansion pack rather than a sequel. They keep my hands busy while listening to difficult podcasts.īoth games are remarkably similar. These games serve a purpose for me though. It lacks a difficulty setting which wouldn't really help things much. The gameplay is extremely simplistic and mind numbingly easy. My overall opinion on these games is fairly low. I don't foresee any huge gameplay changes by the end of the game, I think I've seen generally what the formula entails and I'm qualified to give a comparison and review of the two games. To start things off, I've finished Just Cause 3 and I've taken over about half the map in Just Cause 4.
